STORY

An action-packed, time-traveling performance
that unfolds in Tokyo during the year 2020!

The year is 2020. The population of Tokyo has passed 10 million.
Among the residents appears a samurai named Alata,
a shogun from the Sengoku Era of the 1500s who has time-traveled to the present day.
One night in Ginza, Alata meets a woman named Kokoro, and thus begins the strange journey of Alata,
a samurai unaware of how the present day world works, and Kokoro, a woman who has no fondness for old traditions.

After Alata lost a battle to an evil spirit while trying to protect the princess, the evil spirit banished Alata to the future.
To make things worse, another spirit followed Alata to present day Japan, causing trouble for him and Kokoro.
Will Alata find his way back to his home time? How will Kokoro, a present day Tokyo woman, view this samurai from a simpler time?
Don’t miss this time-traveling Japanese sword-fighting action-packed performance!

Produced by Studio Alta Co., Ltd.
In Cooperation with RUP Co., Ltd.

CHARACTER

  • Alata

    Alata
  • Kokoro

    Kokoro
  • Chiyohime

    Chiyohime
  • Hakubyaku

    Hakuhyaku
  • Tamanoo

    Tamanoo

Sword Fighting & Dance

Sword Fighting
When the main characters fight on stage, we refer to this as sword fighting. Nothing beats watching samurais come together to battle with their katana blades. Not only will the action keep you at the edge of your seat, but you’ll also be left in awe at the beauty of the sword fighting choreography.
Dance
What is the best way to keep the audience entertained while expressing the emotion between Kokoro and Alata as well as the excitement of the fight scenes? Our answer: dance. Through contemporary, jazz, hip-hop, and other genres of dance, our performers express the suffering, pain, despair, confusion, determination, and will to fight of the characters through their high-quality performances.

Props

  • Hand Drums

    Hand Drums

    One of Japan’s most traditional instruments, performers create rhythm by tapping their fingers on this drum. It is mostly used during religious ceremonies or cultural events.

  • Katana Swords

    Katana Swords

    Layers of steel are melted together to create Japan’s most famous traditional weapons. The ultimate symbol of bushido, a katana sword is often referred to as the samurai’s soul.

  • Hanafuda (Japanese Playing Cards)

    Hanafuda
    (Japanese Playing Cards)

    A type of card game developed in Japan. Each month of the year is represented by vibrant flowers, animals, etc., drawn on individual cards which are then paired together in specific ways to decide the winner.

  • Body Armor

    Body Armor

    A type of armor that samurai and other soldiers would wear during a battle. In Japanese, the body armor is called yoroi while the unique helmets are called kabuto.

Stage Set

  • Shinto Shrine

    A shrine dedicated to the gods of Shinto, Japan’s primary religion. Called yaoyorozu in Japanese, the millions of Shinto gods represent all parts of the world, including mountains, rivers, trees, humans, and animals.

  • Shinto Shrine Archway

    A structure that represents the purity of a Shinto shrine. They are built both inside and outside of the shrine area to separate the human world with that of the gods.

  • Sensouji

    Tokyo’s oldest temple that helped spur the expansion of culture during the Edo Era. Walking through the outer gate, kaminarimon, leads to a path surrounded by souvenir and snack shops, known as nakamise in Japanese.

  • Sengoku Era

    A famous era of Japanese history that took place in the middle of the 16th century. Japan was overcome with civil war during the era, with rival chiefs fighting for control after the central government of Japan grew weak. The various leaders fought across Japan with the intentions to bring the country together under a single ruler.

  • Kabuki

    A play with a focus on the unique stylized beauty of Japan that gained popularity among the common people near the end of the Sengoku Era and into the Edo Era. The name kabuki comes from the Japanese word kabuku, which refers to something that strays from the traditional path.

  • Crowded Trains

    One of the most famous images of modern Japanese culture that refers to the morning rush hour where millions of Japanese forcefully pack themselves inside of already full train cars to make it to work on time.

  • Vending Machines

    Automatic machines that provide users with drinks and other goods in exchange for physical money. Japan is famous as the world leader of vending machines.

  • Automatic Bidet Toilet

    In Japan, the number of toilets that feature warm-water bidet functions has been constantly increasing over the years. Some toilets even feature lids and seats that automatically open so users do not need to touch the toilet at all.

  • Casinos

    Although casinos and gambling venues are popular in places like Las Vegas and Macao, Japan is still debating whether or not casinos should be allowed domestically.

  • LINE

    A mobile app that uses the internet for chat and making phone calls. It is said that it is used by nearly 50% of Japanese people.